I am an Electrical Engineering and Computer Science graduate from UC Berkeley with a passion for building thoughtful, user-centered software. My experience includes independently designing and releasing a native iOS application, contributing to a cross-platform educational game, and collaborating with designers, educators, backend developers, and Android engineers. Through these projects, I have worked across the full development lifecycle, from defining product requirements and designing interfaces to implementing features, integrating backend services, testing, debugging, and preparing software for release.

I primarily work with Swift, UIKit, SwiftUI, Firebase, and native Apple frameworks, with additional experience in web development, databases, and other programming languages. I approach technical challenges with equal consideration for functionality and the experience of the people using the product. Whether I am refining an interface, coordinating functionality across platforms, or building a feature from the ground up, I aim to create software that is intuitive, reliable, and purposeful.

I am seeking a software engineering role where I can contribute to meaningful products, learn from experienced teammates, and continue developing as an engineer. I bring curiosity, persistence, and a willingness to take ownership, along with genuine enthusiasm for turning ideas into polished experiences that provide real value.

March 2026 to Present

entelechy

iOS Developer

entelechy is a privacy-focused iOS weight tracking app designed to make monitoring long term progress simple and intentional. I independently designed, developed, tested, and prepared the app for release, managing the complete process from initial concept and interface design to App Store submission. Built without accounts, advertising, third-party analytics, or unnecessary tracking, the app reflects my focus on thoughtful design, user privacy, and creating a polished native iOS experience.

  • Swift
  • SwiftUI
  • Swift Charts
  • Core Data
December 2020 to Present

MOATT LLC

iOS Developer ยท Co-Founder

Memory Operations Amplification Teaching Tool (MOATT) is a multiplayer educational game designed to make classroom learning more interactive, collaborative, and engaging. As a developer and co-founder, I have contributed across the entire product lifecycle: from early concepts, gameplay decisions, and interface design, to backend integration, testing, and implementation. I work closely with designers, educators, backend developers, and Android engineers to coordinate features, translate classroom needs into technical solutions, and maintain a consistent experience across platforms.

  • Swift
  • UIKit
  • Firebase